Battle damage now visible on your grinder while riding the elevator out of the hangar. Fixed some cases where controller prompts and mission instructions could overlap each other. Fixed case of two characters standing in the same location in Intermission 6. Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used. Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker. Fixed some AI oddities in friendly grinders in Mission 5. Fixed incorrect default weapon grouping on Dredge loadout in Mission 4. ![]() Added visual guide towards the briefing in Mission 2. Added controller prompt for going to sleep in Intermission 1. Diesel's diary no longer appears invisible when handing it to him in Intermission 1. Fixed a case where Donny could become stuck while jumping in Mission 1. Added support for L-VPC Throttle MT-50CM3.Fixed an issue where your grinder in the hangar would display as missing all limbs despite not losing all limbs.Fixed an issue where a grinders arm would get stuck in a specific rotation after getting damaged.Fixed some lighting issues with the voxyball in Hoverbrawl.Fixed AI Controlled grinders in hoverbrawl being unable to move after respawning in hoverbrawl.Removed many floating rocks from the final tunnel in "Dissolution".Fixed floating rocks appearing in the hole of some launch tunnels in campaign missions.Characters Lipsync correctly for words with 's in them.Fixed a issue in "Bump in the Night" where interacting with a vent while a character was speaking could block progression.Fixed Issue where Neberu would be holding her hand out for the stampcard early after bringing the watch to Hans.The stampcard in "Clocking Out" is held less weird by the player.Movement Input blocked while operating the floating menu in the ship.Remapping you aim settings no longer makes it not possible to turn in the ship.Default Smooth turning speed increased from Slowest to Medium.It is now possible to skip to the next Mission when in an intermission from the in-game menu. ![]()
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